The Rise of Tiamat

On The Road
Episode 4

The party’s journey to Elturel returns through Greenest, where Governor Nighthill informs them that Leosin has left them horses to speed them on. Quietly, several of the adventurers are suspicious of Leosin’s story.

Partway between Greenest and Eltural, the party are attacked during the night by an abominable yeti. Oloster is left bleeding and unconscious from the encounter, but the group is able to chase the creature off with fire and pain.

Once arriving in Greenest, the Guardians are able to find where Leosin’s contact, Ontharr Frume, is carousing with his followers. Leosin is also at the bar with several other monks, and he gives the adventurers their promised rewards.

Findar challenges one of Ontharr’s men to an arm wrestling match, and, just before losing, opts to punch the man in the nose. Ontharr immediately intervenes and makes a deal: Findar can either let the man hit him back in the name of justice, or else he can accept a an archery challenge for a chance to avoid being hit. Findar’s arrow strikes a tankard at three hundred feet, beating the challenge, and winning the admiration of the paladin (Ontharr Frume).

He encourages the party to return that night for a purpose. Leosin tells them the same.

That night, after discussing the threat that the Cult of the Dragon poses, Leosin confesses that he is a Harper, and invites any of the party to join the secret society. Ontharr Frume likewise offers for any to join the Order of the Gauntlet. The Order, the Harpers, and the Emerald Enclave (a third society) are actively preparing and moving against the Cult of the Dragon to thwart their plans.

Several of the party accept the offer to join one of the societies, but all accept the charge to be involved in fighting against the Cult.

After being outfitted anew, the party take a river boat down to Baldur’s Gate. On the way, they are attacked by hobgoblin raiders, but dispatch them handily.

In Baldur’s Gate they await evidence of the Cult trying to smuggle the loot from their raiding through the city. When they catch a glimpse of Rezmir, they organise to act as guards for several wagons leaving at the same time as those of the cultists.

The journey from Baldur’s Gate to Waterdeep is long and dangerous: the wagons will take two months to make the journey, and travel through inhospitable, monster-infested wilderness. The first stretch, through the Fields of the Dead, has the caravan particularly cautious in terms of when and where to camp.

Seven days into the journey, Findar notes a man buried to his neck in the middle of the road up ahead. On the man’s forehead is painted the word “Oathbreaker”. Findar and Leondithas leave the caravan for a few hours to dig the man out, and then bring him along to recuperate. The man is Carlon Amoffel, and his rescuers note what appears to be a Harper tattoo on his right arm. He explains how he refused to join the banditry of his former fiancee’s family, and refused to marry her as a consequence. Findar organises for Carlon to get hold of a dagger for defence.

On the morning of the eleventh day, a pair of ettercaps and some giant spiders attack the caravan and try to make off with Leondithas’ mount. The creatures are quickly dispatched.

As the weather turns from bad to worse over several days, the caravan is relieved to find an inn available at the end of the long, hard, cold, fourteenth day on the road. However, on entering the inn, they discover that the entire place has been rented out by a judge and three nobles. These four men sneer and mock the group as they try to find a way to get a warm night, saying things like “Sleep well!” and “Have a great night!” They furthermore insist that the stables are not available as shelter either, as they have rented those as well, and it wouldn’t suit their horses to be around the members of the caravan.

Despite some threats and bluster, the caravan sleeps out in the midst of the horrid weather.

The next day, Leondithas notes that one of the cultists is trying to watch him surreptitiously. This behaviour continues throughout the journey.

On the sixteenth night, as Leondithas heads to his blankets to sleep, a poisonous asp is found within. He kills it quickly. Findar notes that the weather and area are wrong for the snake to be about, and so it must have been planted.

On the nineteenth day, Achreny Ulyeltin (their employer) suggests that Kevben ride with the second wagon and that Leondithas ride with him for the day. During the morning, one of the wagon horses becomes spooked, and the wagon careens out of control along the road. Findar gallops after the wagon, and is able to sooth the horse and slow the wagon only seconds before a tight bend with a sheer drop would have meant disaster. Investigating the horse yields a small dart in its hindquarters.

Day 21: The caravan stops at an inn for the rest day and night.

Day 22: Achreny apologises at breakfast, but indicates that the party’s services has been terminated (i.e. they have been fired). He has hired a group of adventurers in their place.

Late in the day, a group of winter wolves move in to attack, and the replacement bodyguards confess that they are actors and they will die if forced to defend the caravan against the wolves. The party are hired back with a promised 20% bonus at the end, and go out to deal with the winter wolves. Leondithas shrugs off all three winter wolf breath weapons in a single round during this fight.

Day 26: The caravan sets up camp where two beautiful sisters have set up camp for the night. The party ignore the sisters, but many other men from the caravan pay them a lot of attention. The sisters join the caravan the next day.

Day 27: A noble travelling with the caravan (and guarded by a very competent mage and knight) approaches the party about buying one of their horses. They refuse, noting that the noble has consistently been seen mistreating his own animals. Later in the day, one of the noble’s horses falls to the ground in exhaustion, and the noble sets to whipping it in anger. Findar steps in, and the knight and mage look ready to start violence. Kevben intercedes by buying the almost dead nag from the noble.

Day 28: Leondithas finally approaches the sisters that have recently joined the caravan. They seem hesitant to engage with him at all, giving halting answers and looking nervous. He leaves them alone. It begins to rain heavily.

Day 29: After the rains stop in the morning, mushrooms grow swiftly and across a wide area, halting the progress of the caravan. Findar recognises the mushrooms as largely harmless, despite how quickly they grow, and despite the apparent cry of pain every time one is destroyed. Findar and Leondithas work with several others to clear a path; some of those exposed to the mushrooms during this process break down in tears after a while, and some have nightmares for several days from the toxins released. Neither Findar nor Leondithas are affected.

Day 32: The caravan arrives in Daggerford. Oyn Evenmor, quite taken with the sisters that joined the caravan, announces he is leaving the caravan with his wagon. He and the sisters do just that.
Kevben's Journal

Dear Diary,

After the past few weeks I feel that I am starting to understand a bit more how my fellow adventurers act and think. I’m pretty sure the elves don’t think and the rest of us cant decide how to act. What goes on in their minds? They seem spontaneous, and I’ll be a gnome if I can figure out where their personal compass is directing them.

Becoming a part of the Order of the Gauntlet is very beneficial towards me reaching my goals, since for the time being, they seem fairly in line. One evil will always lead to another and it is through this journey that I will face what I seek. In the meantime I am content to watch and learn, whilst trying not to kick against the pricks.

If there is one thing that I would love, it would be a leader. Someone committed to good and to Moradin, who I could follow without needing to always be concerning myself with the consequences of others. Perhaps one day I will find that leader, or if necessary be that leader. But not today, the situation is not that dire yet.

Love, Me.

Dragon Hatchery
Episode 3

The Guardians return to the raiders’ camp, only to find that the camp is almost entirely gone: kobold tents have been burnt to the ground, and the tents of the cultists and mercenaries have been removed entirely. The watchtowers, too, have been destroyed.

Findar is able to determine that the destruction came from the inside of the camp and headed outward. This, in conjunction with tracks heading in many directions, but one main group with wagons heading to the northwest, suggests that the cultists broke camp and left shortly after the Guardians escaped captivity.

Determined to make a search of the areas towards the top end of the area, where the commanders’ tents and an off-limits cave were to be found, the Guardians are warned against their open approach in that direction by a female gnome. Breena, as she introduces herself, indicates that they could work together to enter the caves, but that a frontal approach is sure to be seen by guards hidden just within the entryway.

Together, the party split and come at the cave entrance from two sides, swiftly dispatching the guards.

Beyond, within the cave, the group avoid tunnels which sound more populated, and instead head towards a patch of cultivated mushrooms. Breena falls victim to a trap which lands her at the feet of several violet fungi. Knocked unconscious by their surprise attack, she is rescued by Saladir, while the rest of the party dispatch the dangerous shrooms.

Soon thereafter, the Guardians are able to sneak past the nest of some stirges, hidden amongst an extensive bat colony. Beyond, they descend to a chamber which is clearly a garbage pit, where several troglodytes ambush them. Having dealt with the threat, Breena investigates the crack through which the troglodytes entered the pit, and discovers an extensive tunnel beyond which is too small for the party as a whole to follow.

Breena also discovers a rude shrine in which a spherical piece of crystal sits. She takes this driftglobe and secrets it on her person.

After investigating a cavern being used as a meat locker, the party bypass a simple pit trap and rush upon a group of arguing kobolds. From a lower section of this cavern, three guard drakes rush up to attack the Guardians.

Once the battle is won, the party opts to hole up and rest, replenishing strength and marshalling resources, even while recognising that their enemies likewise will take the opportunity to prepare.

Once rested, the party proceed further into the tunnels where, despite being cautious, a trapped ceiling collapses on top of Oloster Uoben.

Following on from this event, The Guardians discover a kobold barracks, where the use of a sleep spell is as amusing as effective on the diminutive creatures.

Finally, the group discover a shrine to Tiamat, where they face off again against Langdedrosa Cyanwrath and four berserker followers. Unfortunate positioning and Saladir’s use of darkness do not help the heroes in the early going. During the battle, Kevben is knocked unconscious, and several others come close to death. Finally, Langdedrosa is felled by Saladir, while the remaining berserkers are finished off.

After a short rest, the party investigate the room, discovering a hidden grotto with a portal to the shadowfell. The chest in front of Tiamat’s shrine is picked and opened by Saladir, and several treasures are recovered. Kevben moves the chest and sets off an acid trap which once again leaves him dying.

After another bout of recovery, the party investigate a nearby passage and discover a room where the dragon eggs are held – the Dragon Hatchery. However, they are in too poor shape to risk a fight with the hidden guards, and so retreat to the shrine for a long rest.

During that rest, when the torch lights of the shrine go out, the portal to the shadowfell opens in the grotto. Somewhere in the distance, through the portal, a pale, flickering light can be seen.

The group send Breena in to investigate the shadowfell room. Within, she finds four statues and a sarcophagus. Above the sarcophagus, set in the wall, are four driftglobes, with an empty depression for a fifth. After progressively removing driftglobes, the party as a whole eventually all enter the room and put all five driftglobes into the wall.

The sarcophagus and statues crack open, and the group are assaulted by five spectres. Although Kevben’s turn undead ability has limited value in dealing with the spectres, the Guardians are able to deal with the spectres in short order.

Searching the tomb, the group find that heroes buried in the crypt have left behind powerful magical items, which they quickly avail themselves of.

The group then make their way back to the cave with the dragon eggs. They make a bold move into the room, and are set upon by two guard drakes. As they begin to wear down those foes, a roper reveals itself within the room, and some mischievous kobolds use sticky- and fire-bombs to harass Findar, who had taken a ranged position overlooking the rest of the cave.

The roper’s tentacles proved menacing, but good luck and liberal use of fireballs won out in the end, though not before both Oloster and Saladir took some heavy damage from the drakes. Kevben, in a break from tradition, went unscathed (and felt it was all to do with his new mithral platemail). Once the roper was dispatched, the kobolds were not an issue.

Searching the room carefully, the Guardians located three eggs, which they destroyed.

From there, the group went back through the shrine, up a nearby ladder, and happened on Frulam Mondath. Despite calling for reinforcements, she took damage early in the fight, and the battle was over in short order.

The caverns cleared, the party left to go to Elturel to meet up with Leosin.

Raiders' Camp
Episode 2


The Guardians follow the still fresh tracks of the raiders into the wilderness.

Smoke from a campfire give them advance warning of a group of stragglers (cultists and kobolds), whom they corner and dispatch, leaving one of the cultists alive for interrogation.

A lengthy and somewhat botched attempt to intimidate and coerce information about the raiders follows. However, the cultist appears loyal despite his predicament, preferring to challenge and spit at his captors.

Eventually, the half-dead cultist is given the impression that he has been left to die, while a disguised Leondithas Tuerin “happens” upon him and proceeds to help him. The cultist lets slip that a rearguard shouldn’t be too far ahead, giving some information about where they would be secreted, before recognising that he has been duped. The paladin dispatches the cultist, and the group proceed.

At the ambush point of the rearguard, Findar and Saladir scout past the flanks of the location, and then safely lead the group past the threat.

When the Guardians find the raiders’ camp, they see that the cultists and their allies are encamped in sufficient numbers that an assault will do not good. Instead, they pose as cultists and filter through the camp, striving to find out what they can. (See Cult of the Dragon under Player Knowledge for items that were discovered.)

When Findar’s attempts at deception fail with one of the cultists, he ambushes the man in rough wilderness between campfires, hiding the corpse.

Shortly thereafter, the Guardians are seen and recognised by Langdedrosa Cyanwrath, one of the commanders of the camp. They are imprisoned alongside Leosin Erlanthar, a monk that they were asked to locate, who confirms the information they had already determined, but who turns down their help despite being in terrible physical form.

Using a shiv hidden by Leosin, the party is able to get free of their bonds. They then ambush the guards outside, before returning to their place of capture to discover their belongings carefully piled but not yet moved. Rearming themselves, the Guardians stealthily exfiltrate the camp and return to Greenest.

Passing on their findings to Governor Nighthill, he praises them again and decides that the threat to Greenest has passed. He rewards them handsomely.

In the meanwhile, Leosin returns to Greenest, explaining that it occurred to him it might make sense to leave camp after all.

Exhausted, the party takes a much needed rest for several days.

Greenest in Flames
Episode 1


Heading to the prosperous town of Greenest, The Guardians arrive at the place as night falls, only to find it under assault by Cultists of the Dragon, allied kobolds and mercenaries.

While the raiders focus largely on gathering any items of value – with a particular focus on precious or semi precious metals – the party (somewhat) stealthily finds its way to the central keep.

There, they are able to offer their services in defending against the raiders. First, they capture an enemy officer for interrogation. Next, following a particularly well placed piece of fire magic from Oloster Uoben, they are able to drive off a blue dragon involved in the raid. When tasked to check in on any townsfolk looking to hole up in the local chapel of Chauntea across the town, they are able to infiltrate and bring those refugees back to the keep. In these activities, they are assisted in getting in and out of the Keep without the enemy realising by means of a tunnel revealed by Escobert the Red, Castellan of Greenest.

At the very last moment of bringing the refugees back to the keep, they party are confronted by one of the leaders of the raiders: Langdedrosa Cyanwrath, a half-dragon, who challenges the group to select one of their own to face him in single combat, the promise being that the raiders would leave once the duel was complete, no matter the outcome.

Kevben Glorygem takes up the challenge, landing a serious blow on Landedrosa by means of a potent prayer. The half-dragon responds by blasting the dwarf within an inch of his life with a lightning breath weapon. Langdedrosa leaves Kevben for dead, but the raiders leave town immediately, as promised.

Afterwards, Governor Nighthill praises the party for their efforts and rewards them richly. He further asks them to investigate where the raiders have gone and return with their report.

A young monk in town asks that, when they follow the raiders, they investigate the whereabouts of one Leosin Erlanthar who has gone missing, but who was also investigating the raiders activities.

Key characters

The Guardians
Kevben Glorygem
Saladir Greenleaf
Findar Oredhellen
Leondithas Tuerin
Oloster Uoben

Governor Nighthill
Castellan Escobert
Linan Swift
Langdedrosa Cyanwrath
Frulam Mondath

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